Quick Start
Place the turn tracker on the spot for the 1st night.
Each night, players roll the die to determine their category.
If you land on green (Jam-Packed), pink (Spin Class), or blue (Latke Lore):
Answer trivia correctly to draw a random Perk token and collect the card.
If you land on purple (Pot o' Gelt):
Follow the festive prompt.
After night 4, play the Shamash Shakeup round.
Collet Perks and Treats, and swap for the Perks you want, to score the most points!
What’s in the Box
84 Trivia cards
28 Action cards
Bonus Tater Tots deck
81 Perk tokens
38 Treat tokens
1 bag
1 turn tracker
1 die
1 rule booklet
Separate the cards out by category (Jam-Packed, Spin Class, Latke Lore, and Pot o' Gelt) and shuffle each deck.
Game Setup
Separate the cards out by category (Jam-Packed, Spin Class, Latke Lore, and Pot o' Gelt) and shuffle each deck.
The Tater Tots deck offers easier questions for younger players or those less familiar with the holiday. If playing with it, shuffle it and place it with the other decks.
Place the Perk tokens into the bag
Game Play
Each round, proceed clockwise around the players.
Nights 1–8
1 or נ (nun): Jam-Packed2 or ג (gimmel): Pot o’ Gelt3 or ה (hey): Latke Lore4 or ש (shin): Spin Class
If you land on a trivia category (Jam-Packed, Latke Lore, Spin Class), answer the question correctly to draw a random Perk token and collect the card.
If playing with Tater Tots, draw from the dedicated deck any time that player's roll would land them on a trivia category.
Optional twist: if a player gets 3 questions wrong in a row, draw their next quetion from the Tater Tots deck.
If you land on Pot o' Gelt, follow the festive prompt.
If instructed to Pick a Perk, choose any token from the bag.
If instructed to Take a Treat, collect a Treat token.
If any player instructed to swap Perks has none, substitute 2 Treat tokens.
If a prompt does not apply, move on to the next player's turn.
When finished with an action card or if a player answers a question incorrectly, place the card in a discard pile beside its deck.
If a player's roll would land them on an empty deck, shuffle the deck's discard and draw from that.
If there are no more cards at all in a trivia category, draw from the Pot o’ Gelt deck instead.
Shamash Shakeup
1 or נ (nun): Swap Perks with any player2 or ג (gimmel): Take 2 Treats3 or ה (hey): Take 1 Treat4 or ש (shin): Pass 1 Treat to the player on your right
At the end of this round, move the turn tracker to the #5 spot and play the remaining nights as before.
Game End
Scoring
- 2 points for every Perk token.
- 1 point for every Treat token Perk token bonuses:
- 3–4 Perk tokens of the same design: 2 points
- 5+ Perk tokens of the same design: 3 points For example:
- 3 latke tokens and 4 sufganiyot tokens = 4 points
- 5 olive & feta tokens and 3 latke tokens = 5 points
- Historian Award — most Latke Lore cards
- Traditionalist Award — most Spin Class cards
- Cultured Award — most Jam-Packed cards
Bonus Awards: 2 points each
- In case of a tie, each tied player gets 1 point.
Play with Treats
- Replace Treat tokens with chocolate gelt, or another uniform treat (like chocolate kisses, flavored suckers, etc.).
- Replace Perk rokens with a selection of varied goodies, like fun-sized candy bars.
- Skip the scoring: When the game ends, all players keep their goodies, making everyone a winner!
Variant Rules: Play with Treats
Prepare your goodies:
- Perks: place a varied selection of goodies of similar size, such as fun-sized candy bars in a variety of flavors, into a bag or other opaque container.
Treats: offer a selection of smaller goodies, such as chocolate gelt, bonbons, hard candies, stickers, etc.
- Remember to keep all edible goodies wrapped until the end of the game.
Separate the cards out by category and shuffle each deck. Each player takes 2 Treat items to start.
The player who last made latkes starts the game. On their first turn, place the tracker token on the #1 spot of the Night Tracker card. On each of this player's subsequent turns, move the tracker token one spot.
Each round, proceed clockwise around the players.
Nights 1–8
On your turn, roll the die (or spin a dreidel, which offers the same odds!). The player to your left draws a card from the corresponding deck and reads it aloud, as follows:
1 or נ (nun): Jam-Packed2 or ג (gimmel): Pot o’ Gelt3 or ה (hey): Latke Lore4 or ש (shin): Spin Class
If you land on a trivia category (Jam-Packed, Latke Lore, Spin Class), answer the question correctly to draw a random Perk item and collect the card.
If you land on Pot o' Gelt, follow the festive prompt.If playing with Tater Tots, draw from the dedicated deck any time that player's roll would land them on a trivia category.
Optional twist: if a player gets 3 questions wrong in a row, draw their next quetion from the Tater Tots deck.
If instructed to Pick a Perk, choose any Perk item.
If instructed to Take a Treat, collect a Treat item.
If any player instructed to swap Perks has none, substitute 2 Treats.
If a prompt does not apply, move on to the next player's turn.
When finished with an action card or if a player answers a question incorrectly, place the card in a discard pile beside its deck.
If a player's roll would land them on an empty deck, shuffle the deck's discard and draw from that.
If there are no more cards at all in a trivia category, draw from the Pot o’ Gelt deck instead.
Shamash Shakeup
After night #4, move the turn tracker to the shamash. During this round, each player rolls the die and performs the corresponding action:
1 or נ (nun): Swap Perks with any player2 or ג (gimmel): Take 2 Treats3 or ה (hey): Take 1 Treat4 or ש (shin): Pass 1 Treat to the player on your right
At the end of this round, move the turn tracker to the #5 spot and play the remaining nights as before.
Game End
In lieu of scoring, all players keep their perks and treats, making everyone a winner!
- Bonus Awards: 1 extra Treat each
- Historian Award — most Latke Lore cards
- Traditionalist Award — most Spin Class cards
- Cultured Award — most Jam-Packed cards
Variant Rules: Play with Presents
For Perks: Ask each player to bring one wrapped present appropriate for any player.
- Alternatively, the host could provide one per player.
- Remember to keep all edible goodies wrapped until the end of the game.
Separate the cards out by category and shuffle each deck. To start, each player takes 1 wrapped present.
The player who last made latkes starts the game. On their first turn, place the tracker token on the #1 spot o the Night Tracker card. On each of this player's subsequent turns, move the tracker token one spot.
Each round, proceed clockwise around the players.
Nights 1–8
On your turn, roll the die (or spin a dreidel, which offers the same odds!). The player to your left draws a card from the corresponding deck and reads it aloud, as follows:
1 or נ (nun): Jam-Packed2 or ג (gimmel): Pot o’ Gelt3 or ה (hey): Latke Lore4 or ש (shin): Spin Class
If you land on a trivia category (Jam-Packed, Latke Lore, Spin Class), answer the question correctly to collect the card and Pick a Perk.
If playing with Tater Tots, draw from the dedicated deck any time that player's roll would land them on a trivia category.
Optional twist: if a player gets 3 questions wrong in a row, draw their next quetion from the Tater Tots deck.
Whenever instructed to Pick a Perk, choose one action:
- Unwrap your present.
Swap presents with any other player.
- Presents swapped may be wrapped or unwrapped.
If you land on Pot o' Gelt, follow the festive prompt.
- If a prompt does not apply, move on to the next player's turn.
When finished with an action card or if a player answers a question incorrectly, place the card in a discard pile beside its deck.
If a player's roll would land them on an empty deck, shuffle that deck's discard and draw from that.
- If there are no more cards at all in a trivia category, draw from the Pot o' Gelt deck instead.
Shamash Shakeup
After night #4, move the turn tracker to the shamash. During this round, each player rolls the die and performs the corresponding action:
1 or נ (nun): Swap Perks with any player2 or ג (gimmel): Take 2 Treats3 or ה (hey): Take 1 Treat4 or ש (shin): Pass 1 Treat to the player on your right
At the end of this round, move the turn tracker to the #5 spot and play the remaining nights as before.
Game End
In lieu of scoring, all players keep their perks and treats, making everyone a winner!
- Bonus Awards: 1 extra Treat each
- Historian Award — most Latke Lore cards
- Traditionalist Award — most Spin Class cards
- Cultured Award — most Jam-Packed cards
